![]() ![]() These driver settings are operational only when connected to a PC. Just caught up on this post to - If you are using the wheel on the Xbox One, none of the PC Driver settings make any difference at all. I have been faithfully entering the Honda contest to win the MadCatz Honda Racing Wheel, and if I happen to obtain one I will be more than happy to calibrate that wheel as well. I really hope this helps anyone with this wheel get that much more enjoyment out of it. These settings have ONLY been tested on the ThrustMaster TX Ferrari 458 wheel for the XBox One, and were applied after all proper firm-ware updates were applied. ![]() After setting these make sure to test each of the functions that are available for testing to make sure that they acceptable for you particular unit. If you have any requests you can send those in a PM.īy Using the configuration settings I have posted here you are accepting all liability for any damages that may or may not occur. I will be working on "Medium" and "Soft" builds in the future as well. Here are the settings, any suggestions or improvements you have feel free to share. I would consider this, over-all to be a fairly "strong" setting, and still expect the wheel to get ripped out of your hands if you lose control without any assists on! I have just set it up so that when you do lose your grip on the wheel it does not over rotate and crash into its stopping mechanism. Spending $400+ on a wheel and its future accessories warrants a little time dedicated to calibrating it so I am happy to share my settings with you all. My main goal with creating these settings was to increase the product longevity because I do not think they would have lasted terribly long with the default settings. ![]() While I do not think it is "perfect" yet, because I do not have the control model they use to operate all of the servo motors in action, I think it is pretty dang good. Basically, the true rotation of the wheel operate with no dead-zone on either extreme, while also preventing the rather violent overshoot (when the wheel slams into the stopping mechanism). Since I am currently on short term disability for a few more weeks due to a MVA, and can't use the wheel much because of this, I took the opportunity to test and calibrate the TMTX to what I feel is a very responsive system with as little rotational over-shoot as possible (sorry for some of the generic word choice). I tune, calibrate, trouble-shoot, and program open and closed-loop systems for my career which these "force-feedback" wheels happen to be. Racing games don't really need a lot of rotation, so you can knock it down in here to something less and it will translate to all your games.I received my TMTX today, and I had the opportunity to spend a couple of hours using their Control Panel utility. 1,080 degrees is a lot, and unless you're playing something like Euro Truck Simulator 2 or Farming Simulator 19, you're not going to use all of it. If you have a wheel with a 1,080-degree rotation on it, such as the TS-XW and the T150, you can limit how much of this you want to use. One particularly useful feature you can handle here is the rotation lock. It's also useful to get familiar with the buttons on the wheel and what each of them is numbered as, because you'll need to know that in the games. The Thrustmaster application allows you to check the input of each part of the wheel and pedals, ensuring they're working correctly and testing the force. The majority of your wheel setup process will take place in each of the different games you want to play, but there are some things to check before you get started. (Image credit: Ben Wilson | Windows Central) ![]()
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